![]() Green Thumb: Specializes in Grass-types, including unique ones like her Grass-type Delta Natu Lanatus who resembles a Watmel Berry.Expy: She takes many personality cues from Amity Blight in The Owl House, with Megan very much being her Luz.Big Damn Kiss: Kisses Megan openly and intensely on live television during their Galar League battle.P.S.: Your intuition on finding the calling function is a valid way of fixing it, but finding the correct caller and doing something with it is quite advanced for a beginner.A scion of the Macrauls who gets wrapped up in J-Team stuff semi-against her will. See step 9 of the CE tutorial and/or this topic for information on how to discern friend from foe. the address of the instruction accessing the health doesn't change), then you can use it to make a cheat such as invincibility. If that instruction is consistent between levels (i.e. It doesn't actually teach that much, but it's something.įor this game specifically, find the code that writes to health. If you're interested in learning assembly, complete the CE tutorial located in the "Help" menu of CE (or in the main CE directory). Finding all the health values and adding all of them in the cheat table is the most straightforward option. If you don't know x86 / x86-64, you're pretty restricted. Depending on what the game is doing, it might not matter what settings you give the pointer scanner- it won't find anything. I was hoping it would be a pointer, but it could be something else the pointer scanner wouldn't find (think index into a container: e.g. There's probably a value in memory somewhere that correlates with what level you're on. The whole process of trying to find the right values here is really a case of trial and error? Are there "proposed" sets of values we should be using instead (or recommended)? ![]() I've read lots of post suggesting playing with the offset and level values and somewhere else suggesting some limits but the bottom line is that I am not sure what I should be putting here given they seem to play a big role in finding a working result. I retried with Max Level 6 because Max Level 5 yielded only 2 results. Go through the same steps to identify the address with HP and I rescan the previous pointer scan to find matches. I exit the current level and go to another level (same instance). Then do a pointer scan on that address (scan 1). So I load the game and go through the normal steps to identify the address that stores the HP. I will retry in case I am doing something wrong. That is what I am doing, as mentioned, however different game levels have no match between them. Do rescans for different instances of the game as well as different levels in each instance. Maybe I should look to see what calls this code instead? UPDATE: I found that the code writing ship health remaining must be used for all ships meaning disabling it will not help me as it will make enemy ships immortal as well. On the subject any write-ups for other terms inside cheap engine? It would also be great if someone could point me to some documentation in terms of what offset and max level value actually do. So, is there a way to trace the address that writes the HP value and use that with a pointer? Does it make any sense? I know I can override the instruction set within cheat engine but how do I map to the address where it resides each time I load the game? From where I am standing, shouldn't base address be where the instruction set resides that changes the HP? If not, then I suppose I can see why loading a different level would have the HP value (not the instruction) in different memory level after memalloc is called for that level. ![]() I am a developer myself (not assembly) and I am trying to understand some basic concepts (or naming conversions) in cheat engine to be able to sort things out here. ![]() Is it possible that each level can have different address for health in this case, or am I plain simply too stupid to understand how to do it? I did find it but it was in a completely different address (with pointer scan). When I change game level the address is no longer the same. By this I mean that restarting the game the cheat correctly persists. So I took it a few steps forward and now have what you guys call a "base address" for the ship's health. The video itself runs through the basic principals of how to do some things but does not cover pointer scan and so forth. So I decided to give cheatengine a try with this game after seeing a Youtube video on this. Posted: Fri 9:55 am Post subject: X-Morph Defence European Assault ![]()
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